How Important is the eSports Community to an Online Game?

More often than not, if a game has a decent eSports following, the creators of said game aim a lot of their efforts to make that side of their game better. It just so happens though, that the community of the game is often has a lot of control over what the developers add and remove from the competition. The community and the developers are no longer mutually exclusive from each other in the gaming industry as they had been many years before. The popularity among games and the use of the internet had made it so the gamers can put their words into effect when it comes to development.


The most significant part of this is the control the eSports community has over the developers comes right after or right before a big game update. Generally, if a community has a problem with a particular aspect after a game update, the next update will try and remedy that problem. A lot of the times games require numerous balancing fixes and leveling changes in its lifetime. Developers often try to balance the game by themselves, but it doesn’t always happen how they want to. As soon as one completely overpowered game meta is balanced, another seems to arise right behind it and the eSports communities are always the first to find out about it.

Another thing that developers often attempt to remedy is exploits. Most games have exploits on launch that give people a seriously unfair advantage over people who don’t know about the exploits. Exploits can be game breaking, and we see that often in games like Rainbow 6: Siege and Call of Duty. Some developers claim that exploits will always be in games because as soon as one is remedied, a different exploit surface. That’s what the eSports community does to help their game. Pro players often are the first to call out a game online to tell them about an exploit that’s being used, and if that happens, it’s usually remedied as soon as possible.

New Games

In general, the eSports community of a specific game seems to have an extra firm grasp on them if the game is a franchise or a series of a game. Developers often take into account what the players did and didn’t like about the last games and apply that while making a new game. Player outreach has helped shape what a competitive game play will look like when it comes to game modes, maps, and bans. Of course, some of these things may change in the future, but a good jumping off point for developers when making competitive play often comes down to what the players liked and didn’t like about the last round of competitive play. They try and keep enough stuff that was like in the older games while also bringing in newer ideas, so the game doesn’t feel entirely like the last one.

If a series game has too much new content and feels completely different from the older games, the more former players are going to have a lot to say about it. You might bring in a newer player base with games like these but losing the more loyal players will do more harm than good. That’s why developers often go to the pro players and ask them what they like, or even allow them to play an early version of the game even before the beta to see what needs to be fixed.


Lately, it seems like the eSports community has been running the marketing for games. The players are the ones who do all of the early leaking, the building of hype, and the streaming of beta games for a company. When it comes down to it, other players are who the eSports communities trust the most. Other players are the first to let people know that a game is “finally fixed” to let them know that a game is playable again. The eSports community is who puts another player on to the games that they like to play and helps build a more massive fanbase for the game.

The use of streamer and professional players to point out a game’s strong and weak points helps the rest of the community to understand a game better and see what they like/dislike about it. When it comes down to it, without an eSports fanbase, the developers have nothing to gauge how well they are doing, nobody to let them know when something has gone wrong, and nobody to base their next game off of.


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